The Mattepainting Toolkit is a plugin suite for Autodesk Maya that helps artists build photorealistic 3D environments with minimal rendering overhead. It offers an extensive toolset for working with digital paintings as well as datasets sourced from photographs. Jan 20, 2017 Maya & Fusion Simple Mattepainting. Jul 19, 2014 GS MattePainting Toolkit v3.0 Maya 2015 Win64 July 19, 2014 August 2, 2014 VIP The Mattepainting Toolkit is a suite of tools designed for visual effects artists using camera projected textures to build full CG environments for feature films games and architectural visualizations. The Glyph Software Mattepainting Toolkit (gsMPTK) is a plugin suite for Autodesk Maya that helps artists build 2.5D and 3D environments from multiple camera projections. It developed from a need to more efficiently model and render scenes that rely heavily on reprojected mattepaintings. Check the Overview and Features here Related links: glyphfx.
The Mattepainting Toolkit is a suite of tools designed for visual effects artists using camera projected textures to build full CG environments for feature films, games, and architectural visualizations.
Glyph’s Plugin for Maya, The MattePainting Toolkit recently has seen a new update that adds support for Maya’s Viewport 2.0, V-Ray 3 and support for other renderers such as Arnold.
Glyph Software Mattepainting Toolkit For Maya
The MattePainting Toolkit was developed to help artists build photorealistic 3D environments with minimal rendering overhead, by offering an extensive toolset for working with digital paintings as well as sourced datasets from photographs.
Initially parts of the MattePainting Toolkit were developed out of necessity while working on the establishing shot of Paris in the 1950’s for Benjamin Button. The Shot required Glyph Software to use multiple matte paintings that had to be blended together based on geometry occlusion to prevent projection smearing between buildings.
MattePainting Toolkit
Mattepainting Toolkit For Maya Software
MattePainting Toolkit offers a custom OpenGL shader that allows textures to be displayed in high quality. The shader can display up to 16 texture layers in the viewport, with support for HDR equirectangular images that can be displayed spherically. Texture mattes can be painted directly on to geometry within the viewport, with included support for image sequences, so that film plates can be mapped right to geometry.
The Toolkit also has support for Import Bundler and PLY point cloud data from Agisoft Photoscan, Photosynth, or other Structure From Motion (SFM) software. You can use the point clouds as a guide to quickly reconstruct a physical space. The Toolkit will also automatically position the camera in the scene for projection mapping.
New to MattePainting Toolkit Version 3:
• Support for Viewport 2.0, V-Ray 3.0, and rendering in other third party renderers such as Arnold.
• Spherical projection mapping and UV mapping in addition to camera mapping.
• The ability to paint mattes on geometry in the viewport and bake textures down to UVs.
Availability
The MattePainting Toolkit is currently available through the Autodesk Exchange for $59.00 and is available for Windows, Mac OSX, and Linux. To learn more about the MattPainting Toolkit for Maya check Glyph Software here, or its home on the Autodesk Exchange here